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AI Insights · Timothy · October 2021

Top 5 Free to Play Games on iOS in Central America - Q3 2021

Discover the performance trends of the top 5 free-to-play games on iOS in Central America during Q3 2021, including insights on downloads, revenue, and active users.

Top 5 Free to Play Games on iOS in Central America - Q3 2021

During the third quarter of 2021, the top free-to-play games on iOS in Central America showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower for the top 5 games: Free Fire, Roblox, Call of Duty®: Mobile, Candy Crush Saga, and Clash Royale.

Free Fire experienced notable fluctuations in revenue, peaking at approximately $811K at the end of June and maintaining a weekly average of around $600K. Downloads for the game hovered around the 47K mark initially, with a slight decline to approximately 41K by the end of September. Active users showed a mixed trend, starting at 2.5M and ending the quarter at around 2.4M.

Roblox saw a steady increase in revenue, starting at around $135K and reaching approximately $167K by the end of the quarter. Downloads also peaked towards the end of September, with a significant jump to 84K from an initial 31K. Active users remained relatively stable, fluctuating around the 500K mark, ending the quarter with a slight increase to 506K.

Call of Duty®: Mobile had a varied revenue trend, peaking at $152K towards the end of August and dropping to about $100K by the end of September. Download numbers showed minor fluctuations, averaging around 31K weekly, with a slight decrease towards the end of the quarter. Active users started at 506K, with a notable decrease to approximately 432K by the end of September.

Candy Crush Saga maintained a consistent revenue stream, averaging around $80K weekly, with a peak of $101K in mid-July. Downloads showed a downward trend, starting at 18K and ending at approximately 16K by the end of September. Active users remained relatively steady, averaging around 230K throughout the quarter.

Clash Royale exhibited a mixed revenue trend, peaking at $114K in early August and settling at around $53K by the end of September. Downloads saw a slight decline, starting at 26K and ending the quarter at 21K. Active users remained relatively stable, averaging around 620K, with minor fluctuations throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021